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Old Jan 18, 2008, 06:54 PM // 18:54   #21
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Quote:
Originally Posted by warcrap
your wrong it will be a fully persistent area except for dungeons and missions.
There will be changes to instancing system used. Persistent areas, similar to those traditionally used in other online multiplayer games, will be introduced to Guild Wars which may allow players to meet and interact while exploring.

Instances will still be used for missions and dungeons.

An "Event System" will be used to notify players of big events in the world, the return of a dragon, for instance.

~~From wiki
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Old Jan 18, 2008, 10:09 PM // 22:09   #22
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Look...
We still don't know for sure how things are going to work in GW2. Even if a magazine article released by a.net says so... the game itself is still over 2 years away. Lets not be quick to argue about how instancing will work. Just look at that "flashback to 2003" thread to see how a game changes over the course of time.
You really should take everything you hear about GW2 with a grain of salt. The only thing that probablly will stay the same for sure is the basic premises (that it is a non monthly fee MMO, the basic ideas of the plot, etc).
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